![]() I finally have this meta figured out, at least in Greenhorn. ![]() Thanks for the reply! I've been playing on how things feel as well. played mostly on how upgrades feel together. have not used fighters all that much.ģ- also don't know. ( someone correct me if i am wrong, i have not done enough testing on all of this)Ģ- dunno. i think it would only count for healers if you had the mutation that turned their heals into damage instead. Originally posted by Savvy:I guess everyone is too scared they'll lose their KOTH position if they share info huh -_-ġ- i think any of the casters, so mages, cultist, egg dudes have their default attack as magic damage, everyone else's magic damage would be their skills, so when you click on a unit, any of their damage that comes from skills that use manna. The other 2 points are just "huh I wonder." topics for me. Point #1 is honestly the one I'm most unsure about. So I assume flat numbers are the base numbers before adding modifiers like magic dmg? ![]() But I can't tell if it affects healer's heal strength or shooter ricochet or possibly other things?Ģ) Does the "fighters use explosive attacks for 60dmg" act like the fencer spin, in the sense of once the mutagen is picked up, some other mutagens don't work anymore for fighters?ģ) On the topic of "x uses x for x dmg", when we see flat numbers like above, it seems like that 60 dmg for example does scale with mutagens. Could y'all help me out?ġ) What all does the magic damage % mutation scale with? It scales with fencer spin, for example. I'm not sure about just a couple of points though. I'm currently sixth in my first season, on the greenhorn board. Hi everyone! I've only played Despot's for 23hrs so far but I've learned a lot from trial and error (naturally).
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